Virtual reality (VR) is increasingly utilised in education and training and we see developments in the use of Augmented Reality (AR). Our panellists will illustrate the ways in which VR and AR are being used in an increasingly wide range of contexts. They will discuss the ways teaching and learning strategies are adapting to ensure learners, such as surgeons and engineers can gain highly valuable skills and competencies in simulated environments. This will be an opportunity for the panel and audience to consider the ways in which VR will impact future learning.
A panel of distinguished speakers will lead the discussion and engage with other participants to address these questions, led by Dr Tim Gore OBE, CEO of the University of London Institute in Paris. The panellists are:
- Professor Claire Smith NTF, PFHEA, Deputy Pro Vice Chancellor Education and Innovation and Head of Anatomy, University of Sussex
- Professor Jag Dhanda BSc(Hons), MFDSRCS(Eng), FRCS(OMFS), PhD, Consultant Maxillofacial/Head Neck Surgeon. Queen Victoria Hospital. East Grinstead, Honorary Clinical Professor of Surgery, Brighton and Sussex Medical School and CEO Virtual Reality in Medicine and Surgery.
- Dr Thierry Koscielniak, Chief Digital Officer at the Conservatoire national des Arts et Métiers in Paris (Le Cnam). Le Cnam is the only public Higher Education institution dedicated to lifelong learning in France and is therefore deeply involved in distance online courses. The Cnam National Digital Office @LeCnamDN1 is in charge of the implementation of courses digitalization and MOOC production. As an expert in EdTech in Higher Education, he keeps a technological watch and carries out research on digital learning and currently on the pedagogical uses of virtual reality and augmented reality.
Professor Claire Smith
Virtual reality (VR) is increasingly utilised in education and training. In exploring the technology, we have identified that 360 video in virtual reality (VR) format has greatest utility in providing training for complex scenarios such as surgical techniques and simulation training. True VR is completely digitally created but can be costly and time consuming, although it allows greater scope for interaction and competency assessment. Virtual Reality in Medicine and Surgery (VRiMs) is developing and validating VR for common applications such as basic life support and fire awareness mandatory training. We are also exploring Augmented reality and metaverse applications for aiding clinical decision making, diagnostics and surgical training.